Friday, May 27, 2011

Make a game in Blender: Monkey Head Hunter Part 3 - www.JumboSmart.com

www.JumboSmart.com Lesson Description: What could be more fun than shooting clay monkey heads with coconuts from a bamboo cannon? Creating the game yourself! That's what! Michael Thoenes and Daniel Hopkins have teamed up to bring you this exciting new video training pack. In these video game lessons, you will will learn how to use Blender's game engine logic bricks to set up sensors, controllers,and actuators to move your cannon, shoot coconuts and make the clay monkey heads break on impact. We'll also teach you to add score keeping with on-screen text and teach you how to package up your game and make an executable file. With the skills you learn building the Monkey Head Hunter game, you can create your own arcade style game and beyond. Samples of Game Play and Lessons 1 - 3 01 Introduction 02 Setup and Model Cannon 03 Cannon Logic Bricks 04 Constraining the Cannon 05 Coconut Emitter Setup 06 Monkey Head Emitter Setup 07 Hit Setup and Shoot Timer 08 Texturing Background Plane 09 Texturing Cannon 10 Material for Monkey Head and Texturing Coconut 11 GLSL Issue and Next Steps 12 Score Keeping: On-screen Text 13 Score Keeping: Logic Setup Part 1 14 Score Keeping: Logic Setup Part 2 15 Recording Sounds with Audacity 16 Adding Sound to Game Part 1 17 Adding Sound to Game Part2 18 Break the Monkey Heads Part 1 19 Break the Monkey Heads Part 2 20 Fixes: Setting Object End 21 Packaging Game as a Blend File 22 Packaging Game as an Executable File Part1 23 Packaging Game as an ...

No comments:

Post a Comment